Superpowered audio maximum players12/27/2023 ![]() Examples_iOS/SuperpoweredFrequencyDomain, /Examples_Android/FrequencyDomain Examples_iOS/SuperpoweredCrossExample, /Examples_Android/CrossExampleĪ fully-functional DJ app project example. Use a single effect (input -> fx -> output).Record the microphone input using SuperpoweredRecorder.Use a single player to play HLS content.Use a single player to play an MP3 bundled with an app.Ambisonics (b-format) implementation based on the SuperpoweredSpatializer.Įxample Projects /Examples_Windows/SuperpoweredExample.slnįour simple Universal Windows Platform example projects in a single Visual Studio solution.Start with index.html.Ĭontains the license document and Superpowered logo assets. Superpowered is cross-platform: ALL SUPERPOWERED C++ CODE CAN BE COPY-PASTED between Android, iOS, macOS, tvOS, Linux and Windows. Superpowered has developed a system-space solution for Android's 10 ms Problem. It’s the Android equivalent of iOS Core Audio and Core MIDI for USB devices.įor additional info, please see: 6. The Superpowered USB Audio and MIDI features for Android takes over MIDI device handling, providing low latency and low jitter (below 2 ms) access to MIDI devices for 1.4 billion Android devices, that is, 90+% of all Android devices on Google Play. Superpowered USB Audio and USB MIDI for Android Bandwidth measurement and selectable automatic stream switching.īackground information: 5.Supports byte range requests and AES-128 encryption.Superpowered HLS (HTTP Live Streaming) audio for Android, iOS, macOS, tvOS, Linux and Windows. Unlike other cryptographics libraries designed for crypto enthusiasts with myriads of options and complex APIs, Superpowered Crypto has direct one-liner calls for signing, verification, encryption and decryption, solving the most common use-cases in the quickest way.įor the most up-to-date feature list, see: 4. Superpowered Crypto offers the easiest cross-platform way to implement RSA public and private key cryptography, AES encryption and hashing functions (SHA, MD5). Superpowered C++ Cryptographics Library and SDK for Android, iOS, macOS, tvOS, Linux and Windows. The SDK also has a JSON parser to offer a complete package for your everyday networking and parsing needs.įor the most up-to-date feature list, see: 3. It operates identically on all platforms, removing the pain of writing wrappers and finding quirks around the operating system's networking API, while it's fully self-contained and independent from it. It reduces implementation, debug and maintenance time of typical tasks such as REST API requests, OAuth and bearer token authorization, or digital media streaming. It implements HTTP and HTTPS communication with custom data and header support, progress handling, file uploads/downloads and more. The Superpowered C++ Networking Library and SDK was designed from the ground-up to provide the easiest cross-platform way for a client to communicate with the back-end. Superpowered C++ Networking Library and SDK for Android, iOS, macOS, tvOS, Linux and Windows. Superpowered C++ Audio Library and SDK is the leading C++ Audio Library featuring low-power, real-time latency and cross-platform audio players, audio decoders, Fx (effects), audio I/O, streaming, music analysis and spatialization.įor the most up-to-date feature list, see: 2. Superpowered C++ Audio Library and SDK for Android, iOS, macOS, tvOS, Linux and Windows. Superpowered Inc develops the following interactive audio, networking and cryptographics SDKs and infrastructure: 1. With builds for Desktop, Mobile, IoT and Embedded Devices, portable and cross-platform on Android, iOS, macOS, tvOS, Linux and Windows as well as processor-specific builds for ARM32, ARM64, x86, and 圆4. I want to play recorded raw data that I wrote to the file `record.wav` using SuperpoweredAdvancedAudioPlayer.Superpowered Inc develops the leading portable C++ Audio SDK, C++ Networking SDK, and C++ Crypto SDK featuring low-power and real-time latency. Do I need to change anything regarding stereoBuffer's initialization? I need to set up 4 players that can play simultaneously.For each sound to be able to play overlapping with itself (but with slightly different start points), up to 3 times would I need 60 players? I need to re-use the same sound effect that repeats and overlaps. ![]() I need to be able to write chunks of audio data to the player while it is playing. ![]()
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